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Daedalus is the computer algorithm I
designed to produce all labyrinths that satisfy a given set of
rules. (It's named after the character in Greek
mythology who designed the labyrinth that imprisoned the minotaur.)
Here, a labyrinth refers to a single
winding path leading from the outside to the center of a typically
circular space. The example at right comes from the Bayeux
Cathedral, in France. Unlike a maze, a labyrinth has no choice points,
or places where the path forks.
For a more complete introduction to my algorithm, please see my article, Daedalus in
the 21st Century.
The links below are pdf files that show examples of labyrinths
discovered by the algorithm. For each labyrinth, I have designated the
path according to the numbering scheme described in the paper, and have
included a computer-generated picture of the labyrinth.
Descriptions of the various labyrinth properties
considered, as described in
Daedalus in the 21st Century can also be found
here.
(The depth of a labyrinth is the number of concentric layers that make up its path.)
Labyrinths Created By Daedalus
Depth 3
Depth 4
Depth 5
Depth 7
Depth 9
Depth 11
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Sets of medieval labyrinths following the rules of Jacques Hebert (with different maxInset) (numCrossings = 0, numBayonets = 0, numCourses = 3, maxStraight = 2, reversibility = true ).
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