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The following terms describe the properties used to
distinguish between different styles of labyrinths
created by the Daedalus algorithm (see the discussion in Daedalus in the 21st
Century for more examples):
numCrossings
Number of times the path crosses the main axis (most
historical labyrinths have numCrossings = 0 while
the Bayeux labyrinth has numCrossings = 1).
numBayonets
Number of bayonets (where the path changes quadrants
and depths at the same time).
maxInset
The maximum number of path widths out from the main
axis that are allowed.
numCourses
The number of round courses as described by Hebert.
A round course is an 8-unit part of the path with 3
folds that alternates long-short-long-short-long.
maxStraight
The maximum number of units in a row without
changing direction. For most medieval labyrinths,
this is two.
minStraight
The minimum number of units in a row without
changing directions. For most labyrinths this is 1
but for Cretan style labyrinths it is 4.
Reversibility
The path from the inside out is identical to the
path from the outside in.
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